Yautja
Inactive
Hunting is Magic
Posts: 133
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Post by Yautja on Sept 6, 2014 5:36:42 GMT -7
Same room I had him in please.
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Roger
Site Staff
Posts: 293
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Post by Roger on Sept 6, 2014 8:01:01 GMT -7
@jules: to the right on the lavatory?
@onas: are you still doubling?
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Yautja
Inactive
Hunting is Magic
Posts: 133
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Post by Yautja on Sept 6, 2014 8:35:44 GMT -7
yeah, with nate
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Sept 6, 2014 11:33:56 GMT -7
Well, of course we need a common room. We're mercenaries, not savages.
Layout is a-ok with me, and Ros will take the room next to medical. Like, right next to it. *points*
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Roger
Site Staff
Posts: 293
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Post by Roger on Sept 12, 2014 17:18:39 GMT -7
Alright, hopefully a final update is up (as always found here). That is it until we get new crew, create a few more NPCs, people decide to change rooms, or we want to remodel for whatever reason. Things to take away: 1) Everyone, PCs and NPCs alike, now have rooms so the ship is really filled out for your RP navigation. 2) As far as remodeling goes from the last update (the huge common room change) now: - Two crew quarters were removed and converted.
- The ship now has a lab attached onto the medical wing.
- A room for Esmay has been carved out next to that lab.
- Security/Emergency Doors have been added to the Deck 2 aft section.
- A small security room has been added next to the brig area for prisoner monitoring and related activities.
3) We STILL have five empty rooms. We can make NPCs for them if we like, recruit more PCs down the road, or even convert them into other rooms. As always, any comments, suggestions, requests, etc. feel free to voice them. EDIT: I also updated the plots thread if anyone is interested in adding, correcting, or just laughing at them. One in particular is about to be moved from available to completed.
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