Kieran Dougray MacPhelan [Character]
Feb 18, 2013 14:50:11 GMT -7
Post by Deleted on Feb 18, 2013 14:50:11 GMT -7
Kieran Dougray MacPhelan
"I am an anti-everything man
a scab on the lips of the lord
my caustic dismissal is all I need
to get you to fall on your sword."
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Full Name - Kieran Dougray MacPhelan
Nicknames/Alias - Gray
Age - 31
Date of Birth - 15 March
Gender - Male
Sexual Orientation - Heterosexual
Affiliation - Neutral with Alliance leanings
Occupation - Ship Captain/Con Man
Play-By - Josh Holloway
Build - Athletically built
Height & Weight - 6ft, 187lbs
Hair - Brown, shoulder-length hair
Eyes - Green
Unique Features - Almost always has a five o'clock shadow. Small knife scar on left eyebrow
Dressing Style - Kieran likes to dress well. Clothes make the man, after all, and you can never make a first impression more than once. He's fond of white button-down shirts left open at the throat, coupled with slacks and a good blazer to conceal his holsters. Of course, it's important to be adaptable... and different occasions call for different accoutrements. He cleans up nice when dresses well and if things are going to be rugged, he prefers a hardier pair of pants, sturdy boots, and brushed leather jacket that goes down to the thigh. In those cases, he'll keep his pistols on his thigh. He's...how do you say it? Adaptable. He enjoys acting as a chameleon to fit any situation.
Other - He is ambidexterous.
Likes - The center of attention, women (especially redheads), gambling, adrenaline, working a deal, flying
Dislikes - Boredom, being ignored, red-tape, dull-witted people, getting double-crossed
Quirks/Habits - He's always smiling
Fears - [At least 1] Ending up like his father
Secrets - Sends a good portion of his share to his mother and sister to help support them
Strengths - [At least 3]
-Contacts: Kieran was always good at making friends while he was in the Alliance and helping them get things they wanted, the sort of things their requisitions officer couldnt or wouldn't get a hold of. He was the kind of guy that made things happen and got people in touch with one another. It made him a lot of friends...friends that he kept in touch with even after Naval command stripped his commission and kicked him out. After all, requisitions can't always get you what you need. Kieran can, however, for the right price.
-Pilot's Reflexes: He's used to living on a hair trigger and responding to an ever-changing situation. He reacts quickly to situations...it was a pre-requisite for surviving the dog fights that he got into during the war. He's quick to make decisions, quick to take action, quick to react, and very good with his hands. He'll draw his pistol and fire before most even think about moving their hand.
-Social Engineering: He knows how to get what he wants. He learned how to manipulate people early on in life and took to it like a duck to water. He can make almost anyone feel like he's their best friend...the kind of guy that people just want to help. Of course, he just doesn't take, because that becomes apparent. He reads people, gets them to open up about what they want. He's good at getting people what they need...a little quid pro quo is only reasonable.He's built his network and used it to further his own goals. Some people do it with threats. He prefers to do it with a smile. No one could ask for a better friend. Just don't play poker with him unless you've got money to burn.
Weaknesses - [At least 3]
-Womanizer: Kieran loves women. Women love Kieran. It's the way it is. He's not trying to tally a score, he just enjoys their company and he loves to impress them. Though he'd never admit it, sometimes, the right woman can manipulate him a bit. Oh, and guess who just has to be the hero if a damsel is in distress? The fairer sex has caused no small amount of drama in his life.
-Hubris: Kieran is very confident in himself. He always figures that he's the smartest person in the room. People should love him. He expects it and has a hard time dealing with it when he's not the center of attention. The need to be it can cause him to make decisions and do things he wouldn't normally do. It's also one of the few ways that his usually slow temper winds up with a short fuse.
-Gambling: Kieran loves gambling, especially poker. He's hard-pressed to keep himself from a game when the opportunity arises. He's just fortunate that he's pretty gorram good at it. He likes the risk and danger, which winds up translating into more than just money and cards. He'll gamble in life as well if he figures the odds are in his favor. What's life without a little risk?
Talents/Special Abilities -
-Quick Draw
-Silver-Tongue
-Leadership
Aspirations - Make it big...legitimately or otherwise, so he can take care of his family, especially his mother and sister.
Overall Personality - Kieran always seems upbeat and positive. It doesn't matter how dark the situation might be, he always spins things in a positive light. He's always assessing the situation, looking for an angle, and he doesn't believe that there is any situation that he can't turn to his advantage. Most of the time he can seem very relaxed and almost laid back, but when he's doing business and working a deal, there's a subtle frission of intensity and passion to be found underneath the surface. Despite his penchant for manipulation, he can be surprisingly loyal to those he cares about. Besides, screwing people over is bad business and you never know when someone might prove useful in the future. If someone burns him, however, then he will do everything in his (and his contacts') power, to rain fire and brimstone down upon them. He likely won't kill them...he'll just ruin them and make them wish they were dead. He supports the Alliance more because they have the money and the power, rather than any real sense of fealty to the cause.
This section is for you to tell us about the people in your life,
include whatever details you'd like - the more the better!
For example; full name, age(or age they died at), occupation, status(living or deceased), affiliation..etc
Father - Liam (63, Con-man, Incarcerated)
Mother - Marion (52, Waitress)
Siblings - Darryn (25, Mechanic), Nash (23, EMT - Ariel), Fiona (21, Waitress)
Other Significant People -
Pets - Kody
Your History - Kieran was borne on March 15th, 2489 on Bernadette. He was Liam and Marion MacPhelan's first child. Liam was a small-time grifter and con-man that also worked as a used ship salesman, selling to colonists trying to head out to the Rim. Liam did a lot of side jobs because he had a penchant for trying "get rich quick" schemes that, surprisingly, never panned out. Liam had skills in getting people to do what he wanted and could run a lot of small cons with a high chance of success. However, he was never happy with that and always attempted bigger schemes, usually with bad results. It didn't help that he had a bit of a gambling problem as well. Liam was proud of his first born son. Kieran seemed be a chip off the old block. By the time he was six and they were having their second child, Liam was using Kieran to help with some of his cons. Kieran didn't know any better, but he loved getting to spend time with his father.
It became quickly apparent that Kieran had a knack for the game...moreso than even his father. By the time he was nine, Liam was letting him run his own jobs fairly independently of his control. Kieran was able to use his youth to hoodwink more than a few kind-hearted souls. In school now, Kieran never had trouble making friends. He wasn't the biggest kid in the school, so one day one of the older kids decided to take advantage of that, hustling him for money and given Kieran a black eye when he mouthed back. Some kids would have cried to a teacher or their parents, but not Kieran. He plotted and planned...talking with friends. A week later, there were defacements of school property that the teachers tried to find the culprit for. The trail eventually led to the bully's desk and locker. Despite his protests of innocence, the child found his parents called in. This kept happening until the pattern of conduct was simply too much. His parents pulled him from school and enrolled him in a military boarding school for delinquent children. No one bothered Kieran after that.
By the time Kieran was ten, he had two brothers and a sister was on the way. It was then that his father's house of cards came tumbling down. He'd tried to pull another of his big con jobs and it had gone sideways something horrible. Someone wound up dead and his partner double-crossed him, laying it all down at Liam's feet in favor of a plea bargain. In a whirlwind judicial decision, Liam was sentenced to life in prison. With Marion in the last trimester of pregnancy, things looked dire for the MacPhelan's. Kieran became the head of the household at ten years of age. He stepped up though, continuing in his father's footsteps with the cons. Fortunately for them all, be it luck or skill, Kieran was far better than his father ever was. He was able to keep them scraping by for the next seven years. It was then that the Unification War broke out. The Alliance needed bodies and Kieran was looking for a different way to provide for his mother and siblings. During an aptitude test, Kieran scored very highly on spatial awareness, reflexes, and piloting. He was offered a chance to attend the Alliance Flight Academy. Knowing that commissioned officers were paid well, Kieran agreed.
As the war raged on Kieran proved himself to be an able pilot, quick to push the limits of their capabilities in the simulators. Through luck and quick thinking, he came out on top more often than not. Most of the meager cadet pay he made went home to the family. That, of course, didn't leave him much to work with so he wound going back to his roots. It became apparent that people wanted things that weren't specifically allowed in the Academy. Kieran liked to get out, however, and during what furlough time they had, he was able to meet people and realize that there were those who were all too happy to offer things cadets and faculty wanted. It wasn't long before he was doing a decent little side business in facilitating contraband items. It was enough to keep his quality of living to an acceptable level, but not enough to highlight him to the commandant of the Academy.
Graduating with honors, he received his commission as a Naval officer and fighter pilot assigned to the Tohoku-class cruiser I.A.V Eskellion. He flew more than a few combat sorties in the closing months of the war, even qualifying for Ace and getting commendations for his conduct and bravery in combat. Unfortunately...when you weren't fighting, you were waiting. Kieran was never good at waiting. Fortunately, Kieran was able to find another niche acting as the middle man between supply and demand. It wasn't long until he fell back on his old habits from back in the Academy. It even got to the point where he had his own commanding officer coming to him due to a fondness for Shimmerwine. Not only did it pay well, but it indebted them to him and helped him stay out of a lot of the menial duties given to junior officers.
As the war finally ended and combat actions dropped to a minimum, Kieran used his pull to set himself up as a flight commander. He sat pretty for two years until 2015. During a standard inspection by the Naval Office of the Inspector General, IG representatives meeting with Kieran's commander happened to notice the two bottles of Shimmerwine that the commander had. This caused them to delve into his financials, given the cost of the alcohol and the limits of the man's pay grade. Trying to save his own skin, the man tried to rat out Kieran, exposing the whole operation. Kieran couldn't deny all of his involvement...he was simply a part of too much. However, he didn't want to burn everything, so by quick wit, luck, and a lot of called in favors, he managed to make things seem as though he was an unwilling participant following the commander's order. The commander wound up court-martialed and disgraced. The courts weren't as lenient as Kieran had hoped for either. Having gone into his past, they knew about his father's current incarceration. They did not have evidence to convict him of major crimes, but court body determined that the apple could not fall far from the tree. Whether or not he was a willing participant, they concluded that he was guilty of conduct unbecoming of an officer. They stripped him of his commission and forced early separation upon him.
Dismissed, he drifted for a while, finding work as a freelance pilot for various ships. It helped him get around the galaxy more and he worked at making contacts, friends, and business partners where ever he could. He had to build his net again, but it took longer this time, close to three years. Kieran found his way to Persephone and set it up as his home base, utilizing the contacks he'd made. He still had his mother and siblings to take care of, after all. Grifting and running games on people, setting up a local network on the planet, he managed to dig out another niche for himself. A lot of "business" came from friends he'd made in the Academy and while on duty. He couldn't grow big, however, not without running the risk of garnering the wrath of the planet's current criminal tycoon, Minerva Colt. She wasn't one to take kindly to those seeking to muscle in on her territory and he'd had one too many close calls with her as is. He needed more freedom. Besides, he found himself missing the wide open spaces of the black and the thrum of engines going full burn beneath his boots. Utilizing the nice little savings he'd managed to acquire, he purchased his own ship. He called her "Veritas" because it amused him and set about looking for a crew. It was time to really make his business galactic.
What should we call you? - Vex
Roleplaying Experience - Too many years to count
Where did you find us? - It's my second character
Prove Yourself -
Post Script - His pistols.
Other characters - Cole Mitchell
How we should contact you - PM
Roleplay Example - There was a lot of angry shouting and the sounds of chairs clattering back as people stood up quickly. The deadly whisper of metal clearing leather was almost missed in the din as weapons came out and pointed all around. Kieran stood there calmly, an ocean of green flashing in those eyes as he looked around, his own hands filled with his pistols, aimed out at arms' length as everyone watched each other warily. Well, business had gotten just a mite more interesting than he'd planned. The room was suddenly silent with a long, pregnant pause. He didn't doubt that it would only take something as small as an inopportune cough to set off this powder keg of a situation. Despite all that, Kieran felt his lips slowly curl into a smile.
His expression turned into something gental and genial as he forced his shoulders to relax. Easing up his grip on those weapons, he let them rotate on his index fingers so both barrels pointed up to the sky. "Gentlemen...I understand that we all have our own reasons for being here and we all have needs. Now, we can go about this course of action and get everyone shot up...but where's the value of that? Who stands to gain from that?" He looked around at each of them slowly, holding their gaze. One by one they wavered and then looked away.
"Exactly...none of us do. We're all businessmen here. That's why we've come here. To do business. Not this. This old-school standoff isn't good business. So...I'm going to go put these away...slowly...and I implore you, gentlemen, to do the same." He slowly eased his hands down, flipping the weapons around so he held the barrels in his hands and slid them into his holsters. He held up his hands, showing no ill-will. The others, inexplicably, felt a hot rush of shame and once again, one by one, they lowered their own guns.
Leaning down, Kieran picked up his chair and righted it once more, easing himself back into his seat, the rest of them following suit. 'That's right, boys, follow my lead. Good boys. Just stay good and you'll all get some treats at the end.' He let himself smile genuinely once more as he leaned in, elbows on the table and fingers steepled together. He pursed his lips for a moment as he rested them against his fingertips, waiting for everyone to take their place once more, the maestro keeping track of this volatile orchestra. Finally, after the silence had held for long enough, he leaned back once more. "So...back to business...does anyone need a drink?"
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SYR INTEGRA of CAUTION 2.0 created this and she will happily hunt you down, rip out your spinal cord, and beat you to death with it if you steal her hard work and claim it as your own. especially since she will gladly share it with any and all who wish to use it, provided they leave her nice, little credit attached.