Margot Anne Crow
Mar 30, 2013 16:42:03 GMT -7
Post by Deleted on Mar 30, 2013 16:42:03 GMT -7
Margot Anne Crow
"The purpose of art is washing the dust of daily lives off our souls.”
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Full Name – Margot Anne Crow
Nicknames/Alias – Blackbird, Corvid, Annie
Age - 25
Date of Birth – January 31
Gender - Female
Sexual Orientation - Heterosexual
Affiliation - Independence
Occupation - Pilot
Play-By – Elisabeth Moss
Build – Slightly curvy
Height & Weight – 5’ 3”, 130 lbs.
Hair – Brown, shoulder length
Eyes - Brown
Unique Features - A tattoo of blue waves on both wrists
Dressing Style – Despite her nicknames, Margot wears lots of white. Dresses are all right, but she prefers pants and shirts. Her most prized article of clothing, long since lost, was an all-white suit which she would wear about town. Whenever she can, she tries to dress well.
Other - Though Margot has near perfect vision, she does at times affect a squint, mostly when she’s trying to look tough or get someone’s attention.
Likes - A comfortable bed, when other people go along with her whims, an occasional cigarette, sunlight, taking risks.
Dislikes -Being ill, especially with a fever; arguments, which she considers two people shouting at each other but not listening; not being able to follow her whims; not being listened to, which ties in with her dislike of arguments; those days when she wakes up and thinks that she looks less than attractive.
Quirks/Habits - Whenever she has a chance to go swimming, she likes to lie on the beach and let the waves pull her into the ocean. She also tends to swim and sleep either in the nude or in clothing that is light and easy to move in.
Fears - Being immobile and helpless.
Secrets - Margot has the beginnings of what may be a drinking problem. It’s usually just a sip before bed or to calm her nerves, but there are times when her nerves need a great deal of calming.
Strengths -
Although it has somewhat dimmed over time, Margot has an excellent imagination. This may not seem like a strength at first, but it allows her to come up with creative ideas that can lead to an actual working plan.
Thanks in part to the above, Margot is often able to see both sides of a situation. While she has been mocked for being too sympathetic toward the Alliance, this ability has allowed her to befriend people on both sides of the conflict.
She is able (mostly) to keep her business relationships strictly business. While she may become friends with coworkers, she is also able to bid them farewell at the end of their time together without allowing things to become too complicated.
Weaknesses -
She can be too trusting at times, especially of scenarios that seem perfectly harmless. As a child, she was eager to imagine monsters hiding behind every door, but now she does her best to reign in that part of her imagination, which has its own drawbacks.
She looks rather young and flighty, which makes it difficult for people to pay attention to her and treat her seriously. That some of her suggestions to them tend to be rather outlandish doesn’t help.
If she falls in with a group, she tends to adopt their ways.
Talents/Special Abilities -
She has the ability to know exactly when she’s had enough to drink. She doesn’t always stop, but she knows when to.
She can be comfortable in small, enclosed spaces for hours at a time. This is partly due having never been claustrophobic and partly due to a strong desire to win at hide-and-seek.
This is partly related to the above, but she could never be uncomfortable on a ship unless she hadn’t gone there voluntarily. While she always calls home a planet, the truth is that she is most at home surrounded by the blackness of space.
Aspirations - To spread something across the ’Verse, whether it is an idea or simply carrying people about.
Overall Personality - Even though she was too young to fight in the war, Margot fell in with the Independents and adopted their ideals and beliefs, except for those times when she was older that she brought herself to admit even they could be wrong. She avoids arguments and tends to be rather conciliatory, and she is only firm when she has to be. She is rather flighty and tends to have some odd quirks which can be either endearing or annoying. She is a little bit vain and likes to dress well, but not to the point of foppery. Margot is also eager to please, whether the person she is appealing to is her friend, her boss, or her coworker.
Father - Heber Crow, age 58, bartender
Mother - Estelle Crow, age 51, former pilot, now works decorating her husband’s bar
Siblings - Three brothers: Joseph Crow, age 30, music teacher; Stanley Crow, age 29, owns a hotel in the rich part of Persephone; Harper Crow, age 26, plays viola in an orchestra
Other Significant People - A young man whose name she never knew. He lived in the house next to hers for a while, and they would meet in the connected attic. He was the one who first got her started on drinking. One day, he mysteriously vanished without a word.
Pets - Several in her childhood, as she took care of her brothers’ pets when they got tired of them. The most she ever owned at one time were a cat with her litter of kittens, a dog, two finches, and a pond full of carp.
Your History -
As a child, Margot had a tendency to run away from home. She would pack up a suitcase with snacks and clothes, sneak out in the middle of the night, and go as far as she could before being picked up by a relative or friend. Living in the poorer areas of Persephone, there were almost always friends or family in the neighborhood, and she never got very far before being brought back. She stopped running away when Harper’s dog (the one she eventually took on) kept following her and nudging her for pats. After a year of not running away, her parents rewarded her with a trip into space. She was allowed to see the helm of the ship, and thus was born her love of piloting.
Margot was the only child in her family besides Joseph to finish her college education, Stanley having never attended and Harper having dropped out to play viola. She studied a combination of history, sociology, and politics, but those were only so she could better understand the conflict between the Independents and the Alliance, which the rest of her family saw as black and white. In her spare time, she learned how to be a pilot, paying for her lessons by reviewing her friends’ papers, working in her brother’s hotel, and writing essays under the pen name Annie Charles. She continued writing essays, and a number of people both on and off Persephone call her Annie. When she graduated, she bought a little apartment some miles away from her parents’ bar and being working as a freelance pilot.
She went in and out of her apartment often, and the only other tenant she spoke with was a rather mysterious young man who never told her his name. She never told him hers, and they struck up an odd friendship that consisted of sitting in the attic and drinking whenever she was on planet. After several weeks of this, she took to carrying around a little alcohol with her, though she makes sure to limit herself when she’s working. One day, she returned and found that the man had vanished mysteriously. She shrugged off his disappearance and took to drinking alone. When the lease expired, she drifted off and now floats from planet to planet, freelancing, writing historical essays, and waiting for a steady piloting job.
What should we call you? - Jo
Roleplaying Experience – About two months recently
Where did you find us? –. This is my second character here.
Prove Yourself - Shiny
Other characters – Chen Bai
How we should contact you - PM
Roleplay Example - Blackbird rolled her eyes. "It isn't that everyone was a horrible uncivilized person back then, and that certainly isn't true for the Independents now. There were works of great art created before the Alliance was even a dream in the mind of some minor politician." She sipped at her scotch. "And it was created by a minor politician."
He wasn't listening to her. Of course not. She was just the pilot, some kid who happened to be good at what she did and a bit crazy when it came to planning. He could at least give her a little credit for forethought; her "psycho plan that'll kill us all" had gotten everyone out alive, and the ship was barely scratched. At least she was drunk enough to not feel too distressed about being ignored.
"The Independents have some brilliant artists, too. I'm sure you've heard of Harper Crow." She wouldn't mention that Harper was her brother, not until she knew he wouldn't think she was biased. She was, but that was hardly the point.
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SYR INTEGRA of CAUTION 2.0 created this and she will happily hunt you down, rip out your spinal cord, and beat you to death with it if you steal her hard work and claim it as your own. especially since she will gladly share it with any and all who wish to use it, provided they leave her nice, little credit attached.