Dwight Koethe
Apr 14, 2013 13:25:31 GMT -7
Post by dwight on Apr 14, 2013 13:25:31 GMT -7
Dwight Koethe
"I don't live today, maybe tomorrow, I can't say"
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Full Name - Dwight Marshal Koethe
Nicknames/Alias - none
Age - 33
Date of Birth - April 5th
Gender - male
Sexual Orientation - heterosexual
Affiliation - Neutral
Occupation - Gambler and Conman
Play-By - Aaron Paul
Build - Dwight is slim - not necessarily skinny and certainly not anything bigger.
Height & Weight - 6'0, 164 lbs
Hair - In keeping with the style of his brief stint in the Alliance Military, Dwight keeps his medium-brown hair buzzed. He has said several times, "I hate it when it's long, I hate it when it's short - I'd rather have less of it."
Eyes - Green
Unique Features - What immediately draws people's attention upon meeting Dwight is how expressive his face can be. Whether Dwight is pleased, happy, upset, annoyed, it is readily visible to most anyone in the 'verse.
Dressing Style - Dwight is a bit of an oddity, preferring bright colors on an almost-trashy assortment of out-of-trend clothes from the Core. In total, Dwight has two pair of denim jeans, a pair of cargo-shorts and one pair of faded-brown corduroy slacks. These are all in the same general state of wear, with threadbare spots appearing along the seams of the pockets and a pinhole or two somewhere along the legs. He also claims a handful of t-shirts which promote any number of off-the-wall graphics or words. It is very rare to see Dwight not wearing his favorite hat - an orange skull-cap with "Blue Sun" written in purple across it. There are pins clustered next to this branding, as well - the view down the agape mouth of a brown toad, "Stomping Ground" against a city skyline, "Roebus" in green block letters and a Dragonfly-class freighter flying through space (double sized pin). The most notable article of Dwight's clothing is the vandalized Alliance-issue medium weight rain coat. (Description available upon request)
Other - It is fairly evident upon one look at Dwight that he has served time in the Alliance military and is not afraid to admit it.
Though friendly, boisterous and well informed enough to hold an engaging conversation, Dwight still manages to be strangely stand offish. He is not especially outgoing, nor is he easily occupied with any one person, but he will look you in the eye and remain pleasant and responsive. When a level of respect and comfort are reached, Dwight has no hesitation about speaking his mind (for better or for worse). This maintains a certain level of perceived aloofness due to his calling things as he sees them and knack for suddenly bringing up heavy subject matter.
Likes -
1. Dwight loves money. Easy money, in particular. He has become a regular at more than a few casino districts and gambling houses from the Rim to the Core.
2. Dwight loves competition, as he likes to prove his various skills and abilities to himself and anyone who cares to watch.
3. Dwight is a huge fan of loud, fast, distorted, aggressive sounding music.
4. Dwight is a cigarette connoisseur, and enjoys them thoroughly.
5. Dwight can eat all day long. Fruits and vegetables are his particular favorite things, with fish coming in just behind them.
Dislikes - [At least 5]
1. Dwight hates institutionalized authority. Governments, businesses, Crime Bosses - all of them are loathsome.
2. Dwight does not like mention of the war, much less any particular battle.
3. Dwight does not care for being flattered, nor condescended to.
4. Dwight is not a fan of alcohol or drunkenness. "Over priced, out of control - who needs that kinda mess."
5. Dwight does not tolerate backseat flying. Though a rare occurrence, it makes him livid with frustration.
Quirks/Habits - Dwight is a heavy smoker, usually taking down a pack a day. He also is an avid follower of politics and current events, and enjoys killing time whenever he can by reading the news over the Cortex.
Fears - As with most spacers, Dwight is terrified at the thought of Reavers. Beyond this, Dwight has a fear of the other shoe dropping - there are a number of people and events in his past that stand to catch up with him in one respect or another.
Secrets - During the Unification War, Dwight was involved in a massacre of Independent troops on Verbena.
Strengths -
Over the years, Dwight has become very familiar with various forms of games of chance. The card games, dice games and numbers games that Dwight is unfamiliar with are few and far between, and it typically only takes him a few minutes to figure out the finer points of a new game. He is skilled enough to be considered a professional-level gambler in most circles.
Due to his background in sales, his stint in the military and the extent of his travels, Dwight has become capable of mimicking numerous common accents believably and can effectively convey any number of emotions. These two qualities in conjunction with his brazen and extroverted personality, as well as his skills of observation, make him an ideal Conman.
Dwight was conscripted into the Alliance military at the height of the Unification War and served as a freighter pilot for the better part of four years. After going AWOL, Dwight took jobs as a pilot for various vessels and has continued to do so when opportunities present themselves. He is a skilled pilot, familiar with many civilian transports as well as older, smaller military ships.
Dwight is also familiar with how to use a gun. After his military service and living on the fringe of society for nearly a decade, he has had to use it more than a few times.
Weaknesses - [At least 3]
Dwight knows nothing of medicine or machinery, and only enough about computers and cooking to survive. Mastering these pursuits struck him as the route of a "sucker", as he has taken money from engineers and doctors alike throughout his life.
Dwight is a hothead. He has been thrown out of bars, clubs, museums, clinics, casinos, houses, hotels, restaurants and any number of other establishments the 'Verse over. He is quick to brandish his knife, don his brass knuckles or, in extreme circumstances, pull his gun if a situation gets tense, and has no qualms about shooting his mouth off freely and without discretion.
Dwight has a form of anxiety that can have a wide variety of resulting actions on his part. These are, on occasion, blackout episodes of which he has little or no memory, though as a rule he is lucid when deciding how to handle this "shell-shocked" like behavior.
Talents/Special Abilities -
Soul Gazing - Some call them "hot-buttons," others call them "tickers," others still refer to them as "tells" - whatever they may be, Dwight has a knack for picking up the little things about people that betray the larger picture about them. Word choices, tone of voice, cadence of statement, microexpressions, hand gestures, posture, muscle twitches, preferred topics of conversation, the tangents those conversations lead down and any other number of otherwise miniscule, tedious things are all immediately collated and cataloged. This is what makes him as successful as he is at his chosen professions.
Aspirations - Dwight's only real aspiration is to find a place for himself in the 'Verse. He has no love for the Alliance, yet does not find any peace on the Rim. This lack of peace is due to a deeper longing to see the 'Verse become a more fair and harmonious place for everyone, an aspiration Dwight is unaware of.
Overall Personality -
All told, Dwight is an expert acquaintance and excellent friend to make.
At the same time, he can be lazy and unmotivated with his days. He would much prefer to sit and gamble for peanuts (or even nothing) or read a book than to take up physical activity. Being that he is smart at the mouth also makes him somewhat stubborn, and he will resist direct challenge to his whims rather obstinately. This lends itself to an immature disposition, which he is aware of.
Dwight can always be counted on to figure out a scam, though. If given the most feeble of pretenses and only minimal material support, there is a good chance he can sucker somebody for a few bucks. He is sitting on any number of half-cocked but not-bad ideas at any given time, and enjoys attempting to outwit those around him as to "keep himself sharp."
This section is for you to tell us about the people in your life,
include whatever details you'd like - the more the better!
For example; full name, age(or age they died at), occupation, status(living or deceased), affiliation..etc
Father - Samuel Joseph Koethe
Mother - Jessalyn Amber Koethe (Cerra)
Siblings - Harold Benjamin Koethe (29), Catherine Lysette Koethe (23), Thomas William Garrett (adopted brother, 31)
Other Significant People -
Lieutenant Grace "Gracie" Vonschuwitschz - Dwight's commanding officer on Verbena at the time of the Massacre at Mill Hill
Jack Jobin - casino pit boss at the Full Burn Casino on Paquin who generally looks out for Dwight's best interests in return for a cut of whatever he wins.
Cheng Liun - small time mobster on Greenleaf to whom Dwight owes money.
Pets - Mixer (three year old cat; follows Dwight everywhere, but never steps planetside without Dwight's forcing him)
Your History -
Samuel and Jessalyn Koethe were a successful young couple living in the capital of Londinium when they brought Dwight into the 'verse. Always smiling and constantly attempting to talk immediately endeared the baby boy to his father, the third-generation owner and proprietor of Koethe's Thrusters and Wheels. Both Samuel and Jessalyn were rather stern with Dwight during his childhood, as a certain reckless and rebellious streak manifested early. They did not look to crush this part of his personality, however, but instead taught Dwight - slowly and over many years - to harness and constructively redirect his impulses as to better serve his "destiny" of being the fourth generation owner of the family dealership.
This was not to be.
Dwight was only nineteen and barely out of highschool when he was bound by law for selling warranties on the ships he sold through a nonexistent company. The scam netted Dwight several tens of thousands of credits before he was caught, thus resulting in his being charged with a class B felony. This occurred during the beginning of the Unification War, and at this time Alliance law allowed for a first-time offender to enlist with the military in lieu of jail time. Dwight took this route, and within a year's time was flying resupply freighters, making strafing runs, and deploying ground troops in combat zones across the Rim.
Until 2510.
Towards the end of the war, a massive push against the Independents saw intensified fighting across the Colonies and Rim, including a pitched and desperate battle on and above Verbena. Dwight and his three-person crew weaves through two armadas worth of combat to make a hot-drop of rations, ammo and ordnance to Alliance ground troops. They were told, however, they had to stay put as the Alliance battlegroup had been forced to the far side of the planet. In a twist of fate, Dwight and his adopted brother Thomas were reunited. Thomas had volunteered for service upon Dwight's conviction and sentencing, as the two had been best friends since first grade and made brothers by the sudden death of Thomas' mother and the Koethe's subsequent adoption of the boy; they were inseparable as children and adolescents, and were once more as soldiers on a hostile planet.
During the week long grounding of his freighter, Dwight saw the ugly realities of war. Under command of Lieutenant "Gracie" Vonschuwitschz, the Independent forces in the area were consistently kept on the run and undersupplied due to her knack for surprise nighttime raids. After several days with little to no sleep, the platoon sized Independent force was captured, corralled at the foot of what the locals referred to as Mill Hill and summarily executed with the weapons Dwight had delivered. Dwight eagerly took part in this war crime, as Thomas had been shot the night before. Lieutenant Vonschuwischz was promoted to Captain and Dwight found himself with a medal pinned to his chest. He was reassigned closer to the Core and remained so for several months, long enough to watch the spin and propaganda machine of the Alliance completely whitewash the events on Verbena.
At the end of those four months, Dwight stole a MAC-33 and three hundred rounds of ammo and boarded the nearest freighter for the Rim. He did not quite make it, instead ending up on Paquin. He stayed there for nearly a year, working as a used shuttle salesman and gambling as a hobby. Several casino workers took note of Dwight's uncanny lack of regard for money - a necessary trait in a successful gambler - and would give him what little extra edges he needed in order to hit a big bet. The most useful of them was Jack Jobin, who seemingly had lines on everything from horse racing to whether or not it was a good night to play Black Jack. Subsequently, Dwight began to blaze a trail of "busted" tables from Paquin out through the Rim.
Greenleaf became one of his favorite planets to visit, as the basement games under Cheng Liun were hubs of degeneracy even among gamblers. Prop bets, dice games from the streets and even dog fighting were staples of Liun's Layover, a medium sized hovel beneath a fruit warehouse. It was one of these prop bets that Dwight lost to the owner himself - a bet Dwight did not pay, as it was for more than money. In order to escape the terms, he incited a small riot by tossing his bills and credits into the air just as the call of "Place your bets" was made. During the bustle, Dwight made off and has yet to return.
As of now Dwight drifts through the black, stumbling across whatever bits of fortune he may in search of something. Exactly what he is sure he will be unsure of until he finds it.
What should we call you? - Mike
Roleplaying Experience - I've done a good bit.
Where did you find us? - Google
Prove Yourself - Shiny
Post Script - I'm going for shell shocked, "'NAM WAS A WAR AGAINST HUMANITY!" war-vet kinda guy, or at least somebody who's headed down that road.
Other characters - n/a
How we should contact you - PM
Roleplay Example - give us a couple paragraphs using the character your application is for
"You have three queens," Dwight stated flatly. The old Chinese man looked up at him with a puzzled expression. Dwight repeated himself using a slower cadence than he had previously, "You have three queens."
"You cannot say!" the old man shouted suddenly. It seemed Dwight had touched a nerve, or at least had called out a close approximation to what the man held in his hand. The board was a jack and queen of clubs, a seven of diamonds, the three of spades and the two hearts. It was ugly and Dwight knew it. So had the old man, as he'd been punishing everybody drawing for the straight and the flush since the flop had come out.
Dwight leaned forward and stared into the old man's eyes, his expression becoming one of feigned excitement, "I can say. I did say!" Dwight pointed at his mouth and then pointed at the gentleman, his expression unchanged, "I say again - You have three queens. Go ahead, make the bet. That ruttin' fool over there'll call you, not me though."
The man whom Dwight had jerked his thumb at suddenly frowned and shrugged at having been brought into the argument. Before he could say anything, though, the old man shoved his remaining chips into the pot with an agitated sigh, "You cannot call hand when other player in!"
Dwight turned to the aforementioned other player, "You care?"
The man shook his head and pushed enough chips in to cover the bet.
"Yeah, didn't think so," Dwight went all-in for an extra thirty-five credits. Considering the pot had grown to nearly five hundred, it was a no brainer for the third gentleman to move a small stack of towards the pot. As soon as it crossed the line and was an irrevocable call, Dwight flipped his pocket queens over and immediately took the small stack from him. He did this before he raked in the rest of the money, counted it, racked it up in the small plastic container they'd given him at the casino cage and stood up, "Next time I'm taking your first born, too, old man."
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SYR INTEGRA of CAUTION 2.0 created this and she will happily hunt you down, rip out your spinal cord, and beat you to death with it if you steal her hard work and claim it as your own. especially since she will gladly share it with any and all who wish to use it, provided they leave her nice, little credit attached.