Edith Layne Hunter
May 28, 2013 9:09:49 GMT -7
Post by Edith Hunter on May 28, 2013 9:09:49 GMT -7
Edith Layne Hunter
// I wasn't who I thought I was //
// I wasn't anything at all //
---------------------------------------
Full Name - Edith Layne Hunter.
Nicknames/Alias - Edi, Hunt.
Age - 28.
Date of Birth - 15th Jan.
Gender - Female.
Sexual Orientation - Heterosexual, mostly.
Affiliation - Browncoat ties, considers herself neutral.
Occupation - Mercenary.
Play-By - Jessica Biel.
Build - Lean, lithe, toned.
Height & Weight - 5'8" & 139lbs.
Hair - Light Auburn, Mid-Length, Wavy.
Eyes - Hazel.
Unique Features -
---Arrow motif tattoo: [link]
---Pair of red-tail hawks: [link]
---Odd scar here and there, bullet and knife. One across her chin.
Dressing Style - Practical and utilitarian, with a dash of modern. Torn jeans, combats and cargoes ranging from khaki to stone to black, tank-tops and t-shirts covered in various nonsense and motifs, or just plain, solid colour. A well-loved red and black jacket. Khaki or black combat boots. And then for downtime... somethin' comfy. Worn overshirts and sweaters that appear a little too big. Wears a necklace with a few feathers and charms on it.
Other -
---Equipment usually consists of a 'raging bull' revolver, a compound bow and a kukri knife.
Likes - Sake, birds, archery, fresh air & down-time.
Dislikes - Unnecessary complications, awkward conversations, being bothered whilst trying to drink and relax, being treated like an invalid, and wasting ammunition.
Quirks/Habits -
--Recently started keeping a journal to remind her of things.
--Takes her time to count any payment received.
--Gets restless if she's cooped up for too long.
Fears - Forgetting everything, and who she is.
Secrets - Extremely bad memory, is incredibly good at pointless small-talk and acting like she remembers everything. Forgets people/faces and sometimes key memories from time to time.
Strengths - Combat skills, improviser, quick to recover, professional when on the job.
Weaknesses - Alcohol, bad memory, mistrusting, terrible cook.
Talents/Special Abilities - Tracking, archery & equipment maintenance.
Aspirations - Just wants to live a full life.
Overall Personality -
Edith is a straight-forward, well-grounded kind of girl. She doesn't like to mince words or waste time, especially short with people that back her into a corner. She has a fair amount of wit and sarcasm that she uses as a safety net for when she truly can't recall what she was supposed to be doing. She get's incredibly frustrated and quick to anger when pressed for information she can't remember, and wishes she could. On a lighter side, she does enjoy a good night out, bright lights and dingy bars. They bring out a rather relaxed and somewhat friendly side when she knows she isn't on the clock. Alcohol tends to loosen her up a little, too. She can be awkward and uneasy in a personal light, due to her memory problems and refuses to admit such a weakness to anyone else. Her friendships are light, kept at arms distance and full of back and forth teasing and insults. She avoids relationships, and attempts to keep people from getting too close.
Father - Bartholomew "Bart" Hunter, 57, Farmhand/Tracker/Falconer, retired, alive, Browncoat.
Mother - Dervla Hunter, 54, Teacher, alive, neutral.
Siblings - Conell Hunter, 35, Courier/Pilot, alive, Browncoat.
Other Significant People -
---Anton "The Coyote" Castillion ; leader of the Silver Cartel, and 'new mayor' of Demeter City. Former employer. [deceased]
---Finley Crowe ; Member of the Silver Cartel. Mentor. [deceased]
---Vanessa Blythe ; Ex-member of the Hired, and an old friend.
---Elektra ; Gunrunner and Captain of the Fortune's Favor. Former employer.
Pets - A red-tail hawk; Sparta. [deceased]
Your History -
Demeter City, moon of Three Hills. So very 'old-west' and yet those details of modern society added that new-world flavour to it all. The town hall was crafted from an old, decommissioned vessel, and the ground was dust and dirt whipped up by horses and hover-mules. A pretty big town, and on the more rural outskirts there were the farms. On one such farm, the young miss Edith Hunter was born. A scrap of a girl, with tomboyish leanings and skinned knees. She trailed around after her older brother, Conall, and bothered him no-end with questions. Her father was a falconer and tracker, and all-around-farmhand for the surrounding lands. He taught his kids how to survey their surroundings, he taught them how to fire a bow, and how to hunt. Survival in the wilderness was one of their family pasttimes. And when she was still just a girl, Edith helped tame and train a young red-tail hawk they'd found caught up in some wire. They became pretty close companions. Her education came from the town's own school, and her mother by association. Pretty basic learning, with some old-earth history woven in. She grew into a pretty strong teen from life spent out in the sun and farm-related labour.
It was around the time during the Unification War that her brother and father went off to fight. Along with a bunch of other folks. It left the town pretty vulnerable to bandits and the like. The day the Silver Cartel rolled up into Demeter was when things changed for Edith. She was just growing into her own. The bread-winner for her and her dear mother. Eighteen at the youngest, had to be. She'd been too young when the war started to join up, and Mrs Hunter had refused to let the boys take her daughter away as well. But that didn't help keep her from falling in with the Cartel. They paid well, they taught her how to fight, and they had a liking for her smarts and quick wit. She was a spirited sort, so it amused the men to see her stand up for herself. The Cartel were bad people. There was no denying that. They were liars, thieves and murderers, but they also protected the town from bandits. So really, they turned into the lesser of any other evil around. Edi picked up their bad habits. She stole, she cheated and she drank. A few years later and she was pretty much roughened up for life on the Border. The war ended, and her father and brother came safely home. Lot of other folks never made it. They find their town changed, and with the majority of them wounded in combat, they have to settle for living with the Cartel. Although, it doesn't last long for Conall. Being under their thumb frustrated him, and the eldest Hunter sibling heading offworld for better work and a better life.
She isn't sure when her memory started to get bad. It was a gradual thing that she barely noticed until waking up one day and for a moment not knowing where the good gorram she was, or who. It came back. There was enough to recognise and recall right off the bat. But as the years went on it didn't get any better. It got so bad that when a rival cartel rolled up into town to try and take it over, she forgot who's side she was on in the middle of it. Shot one of their own men in a panic. Luckily, no one else saw, and it left Edith stunned and shaken-up. When the fight was over, both sides had damn-near wiped each other out. Just stragglers and wounded left. The Silver Cartel's leader, and the town's "mayor", was left in a pool of his own blood. Demeter was free. And Edith Hunter left in the wake of her own mistakes and confusion. A shoddy, hastily-written letter was left for her family. She needed to get a handle on things, and as unwise as it was to just run off into possibly more scenarios like the one that had cost a man his life on pure accident... Edith still ran.
The next few years would see her joining a mercenary guild known as the Hired. Shady business, but they had a level of organisation that kept Edith informed of her work and what she was meant to be doing. They got her hired onto the ship of a lady named Elektra. Pirate-type. Gunrunner. Smuggler. Even had a pet parrot. She did good work, she got paid, and the details about all this at the present are full of many holes in her memory. She ended up leaving the Hired over a dispute she doesn't remember, the organisation left in disarray due to a mole that sold their rather secretive leaders out to the Feds. Hunter doesn't know if it was her or if she was involved, or even the very guild itself anymore. That ended the contract she had with Elektra, and some tarnish on her reputation she has yet to realise. During these few years she managed to scrape together enough coin to even get herself checked out by a fancy Core doctor. But that was it. Didn't get much out of it, either. And it'd cost way more than she could ever afford to even attempt some kind of fix.
So, now she's a drifter, with some level of handling on her memory problem. Or really, just having gotten used to dealing with it. She writes things down a lot when no one's looking and is proficient enough at improvisational banter that folks don't seem to catch on. Well, for a while anyway. Which is why she usually limits her amount of time spent working for people. Gotta look professional.
[/u][/i], Cap'n, A-OK.
What should we call you? - Whatever yous like! Inetkaes, Inet, Kaes, Edi, etc.
Roleplaying Experience - 9+ years.
Where did you find us? - A merry chase through a bunch of other RP sites.
Prove Yourself - Shiny
Post Script - As far as when she loses her memories and how much, it'll be a very story-driven thing. If at that moment, it'd add to a great complication in the plot, then Edith will have a lapse in memory. Usually, as long as she is around the people she's working with often, this won't happen a lot. And won't delay too much on a job. She's very good at keeping up with someone else's lead and won't forget anything immediately after it was said. Although, a lot of her past is fuzzy to her, so people showing up to settle old scores will be most interesting and fun. :]
Other characters - Nope!
How we should contact you - PMs!
Roleplay Example -
"Tell me again, Cap'n..." The voice rang low in the tightly-packed warehouse. Boxes and crates piled all around the hunkered-down figure. A little square, black box was gripped in her hand as the obvious sarcasm in her voice filtered through the static to the other end.
"Tell me again what the rut I'm doin' in here." This was, of course, considered just her complaining about the work she had been instructed to do. It was just Hunter, being fussy about the details of yet another job. It was just the mercenary shooting the go se with her crazy Captain lady. It was the reality of her words that was much more frightening. It was the fact she hadn't a clue why she'd snuck inside this warehouse in the first place. Although her outwards calm made it seem like less of a panic for her these days. She knew how to work the conversation into refreshing her memory. She knew how to wing-it and follow orders. There was also the ever-concerning sneaky suspicion that Elektra was starting to catch on. A sign she'd worked this contract far too long. Needed to bug out next time she got the chance.
"Well, my dear surly mercenary, you were the one to volunteer for the 'quiet' op of this job. And you are supposed to be finding our shipment and tagging it so we can heist it when they transport it out of the heavily-secured fancy Alliance warehouse. Instead of sitting there griping about it to your patient and beautiful genius of a captain."
That Elektra. She was a pip. And luckily hard for Edith Hunter to forget most days. She had a slightly better understanding of things that could trigger her memories. Smells and sounds. That sort of thing. So, the janitorially disguised hired gun shifted her weight a little, listening to the device embedded in her ear for Elektra to recite what the cargo was supposed to look like. They had a symbol imprinted upon them. Confiscated goods being re-sold by some high-class businessman. The Alliance way of being shady. It took her all of twenty minutes of scanning through the boxes to find what she was looking for. And a few minutes more to tag them.
"HEY!"
Welp. So much for the easy and quiet part of this job.
"Yeah?"
"You're not supposed to be down there. You're only authorised to clean upstairs. Don't you remember?"
Edith cocked her head at an angle, adopting a rather flat expression that twisted into confusion. After a moment she was walking towards the end of the rows of crates, shaking her head.
"Sorry-- thought it was a little dusty in here. Must'a forgot where I was."
The guard sneered at her as she shuffled on passed with her mop and bucket, "Make sure I don't catch you in here again, or you'll be getting cleaned up off the floor."
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SYR INTEGRA of CAUTION 2.0 created this and she will happily hunt you down, rip out your spinal cord, and beat you to death with it if you steal her hard work and claim it as your own. especially since she will gladly share it with any and all who wish to use it, provided they leave her nice, little credit attached.